![]() My advice is to stick to World Tier 1 if you want to level up fast and efficiently. There are four World Tiers in Diablo 4: Adventurer, Veteran, Nightmare, and Torment. World Tiers are difficulty settings that affect the strength of enemies, the quality and quantity of loot drops, and the availability of endgame features. One of the key decisions you’ll have to make when leveling up is what World Tier to play on. Reducing the impact of skill gating in seasons would allow lower level players to contribute more towards group play (as opposed to being forced to stand at entry when grouped with higher lvl players).- Diablo 4: Season 1 Update 1.1.0 patch notes midnight feast - lvl 68 unlock - available for selection as soon as 1st passive slot unlocks - lvl 10). As for passives, unlocking slots is fine at the current rate, but I would prefer that the full range be available from the very beginning (i.e. Ideally, all 6 skill slots would be unlocked from start, with all runes associated with a given skill becoming available at the same time (read as level). I would prefer to see a less restrictive skillbar during early season. Don't get me wrong, I think the design is suitable for new players who are embarking on their 1st playthrough, but beyond that point, it becomes unsuitable. In reality, rune gating is poorly implemented as it is, with the most obvious selections often being unlocked many levels before the final rune (look at threatening shout - falter as an example). I do not enjoy going from a full skill bar back down to 1, 2, 3, 4, 5 and finally 6 skills. ![]() We see the most build diversity during the pre-70 build up. For me personally, I hate that skills are gated in seasons (which I consider to be a replay mode).
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